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John Dryden  
Rulebound (2007-10-06)

Why rules can't tell us how to make good video games; we need understanding of their purpose and effects as well. With an extended digression on neoclassicism and John Dryden.

Zendoku puzzle generation (2007-06-10)

The technical challenges involved in implementing a sudoku puzzle generation algorithm on a handheld video game console, and how the developers at Zoonami solved them in the production of Zendoku for the Nintendo DS and Sony PSP.

  Zendoku
Zendoku  
Zendoku tactics (2007-06-07)

Tactics and tips for winning at Quest Mode in Zoonami's Zendoku, a video game for the Nintendo DS and Sony PSP. With lots of diagrams.

Relational macros (2007-04-24)

A C programming language technique for embedding relations (tables of data) into programs in a way which is easy to check, safe to update, and requires no tools other than the C preprocessor.

  Enumeration
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PSP loading times (2007-01-18)

Why video games on the Sony PlayStation Portable take so long to load, and what game developers can do to reduce loading times.

The puzzle structure of Ocarina of Time (2004-12-01)

The structure of the puzzles in the Nintendo 64 video game The Legend of Zelda: Ocarina of Time. With diagrams and maps.

  The Legend of Zelda: Ocarina of Time